FANDOM


RedEdit

RampageEdit

  • Cost: 1

If this caster is physically attacked, they gain +1 to both Power and Toughness.

BattlesongEdit

  • Cost: 1

You and an ally gain +1 to Power until your next combat turn.

Blood Ridge FrenzyEdit

  • Cost: 5

The caster gains +4 to both Power and Toughness. They lose this bonus if they go a combat round without physically attacking another creature.

Blade-Tribe FrenzyEdit

  • Cost: 4

The caster gains +1 to both Power and Dexterity for each Artifact they control until their next combat phase.

Goblin's BloodcrazeEdit

  • Cost: 1

The caster gains +1 to both Power and Dexterity, but must skip their combat turn if they don't take damage during a turn prior.

GreenEdit

Elvish FrenzyEdit

  • Cost: 1

The caster gains +1 to dexterity for every Green ally they have.

Ghor-Clan SavageryEdit

  • Cost: 5

The caster gains +1 to power for each point of damage its inflicted during combat up to this point.

BlackEdit

Null's DesperationEdit

  • Cost: 4

Whenever the caster is attacked, they gain +5 to Power.

Mogis' BoonEdit

  • Cost: 3

The caster intimidate's its enemies, all of whom must skip their next combat step unless they resist (to resist they must have a higher Will than the caster's Power). It gains Dexterity for every creature intimidated this way.

Mob MentalityEdit

  • Cost: 6

The caster and its allies gain Power equal to their numbers (+1 Power per party member, for every party member).

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.